The gauntlet has been thrown down!
The Challenge?
Build a better RCT Dueling Dragons
Below you will find screenshots of my attempt to recreate Dueling Dragons in RollerCoaster Tycoon. It is not 100% correct but I think it is pretty darn close considering the limitations in the program. The trains actually meet at all three duel locations and each dragon has it's 5 inversions in the proper place (more or less)
Do you think you can do better?
Let me know.
Email!
Here's a list of some of the problems I ran into:
Problem 1
To sync the trains stations must be side by side - preventing building the stations as they are in real life if you want to be able to sync the trains.
Problem 2
You can not build inversions on the 45' angle track - preventing the cobra roll on Ice Dragon to be built correctly.
Problem 3
The timing is especially difficult to get and created situations where I had to add a little bit of track here and there.
Problem 4
RollerCoaster Tycoon has no stone dragon statues to put at the entrance so I substituted the next best thing. The Egyptian themed statue.
Problem 5
I was also unable to find a Texaco Station in the RollerCoaster Tycoon theming elements. (How could Chris Sawyer have left this out!!) Therefore I was forced to leave out the Texaco Station in my RCT version of Dueling Dragons.
And of course .... not a one of the little RCT sims will ride the thing -- alas -- tis their loss
SCREENSHOTS

Overview of the entire RollerCoaster Tycoon Dueling Dragons including some of the queue area and castle entrance.

The Dragons fly thru the first dueling element.

Ice Dragon flys against the castle wall during the cobra roll.

Thru the vertical loops

Thru the inter-locked flat spins.

Up the chainlift.

Another overview shot showing part of the layout and elevated queue.
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